Kristiningsih, . (2018) Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage. Universitas Ahmad Dahlan. (Unpublished)
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Abstract
The real data support the “seriousness” of the serious game and give more authentic situations, which can make players feel immersed in scenarios, and gain a real experience. Therefore, the modeler must be able to recognize whether a model reflects reality to identify and deal with divergences between theory and data. In this paper, we present a model for design a basis of immersive in serious games. The studied case is the tillage using a moldboard plow, by taking real data through an experiment use a device called soil bin. It aims to determine the effect of angle, depth, and speed on the soil porosity; by comparing the value of the smallest error using the polynomial function of the use of different orders. The result of an average smallest error with the polynomial approach is 1.10E-07 in the 3rd order, closer to the experimental value. Therefore, the model can be used for designing immersive serious game. Keywords Soil porosity, Modeling, Immersive, Serious game, Polynomial function
Item Type: | Other |
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Subjects: | T Technology > T Technology (General) |
Divisions: | Faculty of Engineering > Computer Science or Informatics Study Program |
Depositing User: | Sulimin BP3 |
Date Deposited: | 09 Jun 2021 03:28 |
Last Modified: | 09 Jun 2021 03:28 |
URI: | http://erepository.uwks.ac.id/id/eprint/9073 |
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