Soewardini, Herfa Maulina Dewi (2020) Fostering Innovation of Thinking for Student-Facing Mathematics Difficulty Through Commercial Sport Video Games. Univ. Narotama Surabaya. (Unpublished)
Text
2. COVER DAN NASKAH.pdf Download (667kB) |
Abstract
ABSTRACT Every student likes a game that can keep him entertained by the many lessons at school. When they find it difficult to understand mathematical concepts in class, they tend not to show innovation in thinking when completing practice questions. Students mostly access video games via smartphones to forget learning difficulties. Furthermore, designed digital audio media related to sports and that obtained by students, namely commercial sports video games. From the results of the study, it turns out students who play commercial sports video games show innovative thinking skills, more comfortable to learn concepts, and enjoy mathematics. They can interpret according to what is in the scheme and written using a mathematical model. Keywords: innovation thinking, video games, mathematics difficulty
Item Type: | Other |
---|---|
Subjects: | L Education > L Education (General) |
Divisions: | Faculty of Language and Science > Mathematic Education Study Program |
Depositing User: | Sulimin BP3 |
Date Deposited: | 19 Mar 2024 02:31 |
Last Modified: | 19 Mar 2024 02:31 |
URI: | http://erepository.uwks.ac.id/id/eprint/17587 |
Actions (login required)
View Item |
Downloads
Downloads per month over past year