Systematic Review to Compare Serious Game and Traditional Learning to Engage Children do Clean and Healthy Lifestyle

Purwaningrum, Sri Wulan and Saurina, Nia and Adisusilo, Anang Kukuh (2017) Systematic Review to Compare Serious Game and Traditional Learning to Engage Children do Clean and Healthy Lifestyle. International Journal of Engineering Research and Application, 7 (4). pp. 18-26. ISSN 248-9622

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Abstract

Life style plays an important role in bio-psychological health. There is an interlock relationship between health problems and life style. In other words, life style is one of the most important influential factors on individual’s health and illness. In Indonesia, regulated about lifestyle has been regulated by The Minister of National Development Planning (MNDP). From MNDP’s report we know that nowadays children not live clean and healthy lifestyle correctly. Our aim in this article is to compare traditional learning and serious game to engage children do clean and healthy lifestyle. Our serious game is concern to help children get visualization about hand washing habit; how important to consume vegetable and fruit; drink adequate quantities of water that are free from contaminants. Our game was name “My Lifestyle” and bring on serious game concept. In an anonymous survey 33 students from the first year and 35 students from the second year of Dukuh Kupang Elementary School in Indonesia were involved. They were counterbalanced and randomly assigned to one of two conditions: a) Children at the experimental group who played My Lifestyle game first and then the traditional learning method; b) Children at the traditional learning group who listen explanation about healthy lifestyle first and then played My Lifestyle game. The results show that there is a significant difference between the two groups in learning the concepts of addition and subtraction ( < 0.05), and the experimental group has a higher mean score than the traditional learning group. Moreover, the results indicate that there a significant difference between the two groups in retention of the concepts of addition and subtraction ( < 0.05), with the experimental group scoring higher than the traditional learning group.

Item Type: Article
Uncontrolled Keywords: My lifestyle game, serious game, experimental group, traditional learning group, systematic review
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering > Computer Science or Informatics Study Program
Depositing User: Sulimin BP3
Date Deposited: 16 Jul 2018 02:16
Last Modified: 16 Jul 2018 02:16
URI: http://erepository.uwks.ac.id/id/eprint/1161

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