Items where Author is "Adisusilo, Anang Kukuh"

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Number of items: 41.

Article

Purwaningrum, Sri Wulan and Saurina, Nia and Adisusilo, Anang Kukuh (2017) Systematic Review to Compare Serious Game and Traditional Learning to Engage Children do Clean and Healthy Lifestyle. International Journal of Engineering Research and Application, 7 (4). pp. 18-26. ISSN 248-9622

Saurina, Nia and Purwaningrum, Sri Wulan and Adisusilo, Anang Kukuh (2016) Bikers Game – Simulation Game to Introduce Calories for Children in Aged 7 – 8 Years Old. International Journal of Emerging Trends & Technology in Computer Science, 5 (6). pp. 67-74. ISSN 2278-6856

Conference or Workshop Item

Purwaningrum, Sri Wulan and Saurina, Nia and Adisusilo, Anang Kukuh (2015) Introduction Energy Mechanical Through Educational Games to Calculate Calories So That Children Could Avoid Diarrhoea. In: International Seminar Resources, Environment and Marine in The Global Challenge, 29-30 September 2015, Wijaya Kusuma Surabaya University.

Book

Purwaningrum, Sri Wulan and Saurina, Nia and Adisusilo, Anang Kukuh (2016) Buku referensi : pembuatan media pembelajaran untuk pengenalan pola hidup sehat kepada anak. Satu Kata BookArt Publisher. ISBN 978-602-98501-9-2

Other

Adisusilo, Anang Kukuh (2020) Perancangan Media Pembelajaran Tematik Sekolah Dasar Berbasis Serious Game. Politeknik Negeri Bali. (Unpublished)

Adisusilo, Anang Kukuh (2020) Perancangan Media Pembelajaran Tematik Sekolah Dasar Berbasis Serious Game. Politeknik Negeri Bali. (Unpublished)

Adisusilo, Anang Kukuh (2020) Perancangan Media Pembelajaran Tematik Sekolah Dasar Berbasis Serious Game. Politeknik Negeri Bali. (Unpublished)

Adisusilo, Anang Kukuh (2020) Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies. Cell Press. (Unpublished)

Adisusilo, Anang Kukuh (2020) Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies. Cell Press. (Unpublished)

Adisusilo, Anang Kukuh (2020) Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies. Cell Press. (Unpublished)

Adisusilo, Anang Kukuh (2019) Pembelajaran tematik sekolah dasar berbasis serious game. KOMINFO. (Unpublished)

Adisusilo, Anang Kukuh (2019) Pembelajaran tematik sekolah dasar berbasis serious game. KOMINFO. (Unpublished)

Adisusilo, Anang Kukuh (2019) Pembelajaran tematik sekolah dasar berbasis serious game. KOMINFO. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing Immersive Serious Game Based on Soil Tillage : Polynomial Model for Horizontal Plowing Force Model. Science Publishing Corporation Inc. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing Immersive Serious Game Based on Soil Tillage : Polynomial Model for Horizontal Plowing Force Model. Science Publishing Corporation Inc. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing Immersive Serious Game Based on Soil Tillage : Polynomial Model for Horizontal Plowing Force Model. Science Publishing Corporation Inc. (Unpublished)

Adisusilo, Anang Kukuh (2018) Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage. Universitas Ahmad Dahlan. (Unpublished)

Adisusilo, Anang Kukuh (2018) Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage. Universitas Ahmad Dahlan. (Unpublished)

Adisusilo, Anang Kukuh (2018) Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage. Universitas Ahmad Dahlan. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing augmented reality as a role-playing strategy: extensive reading. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing augmented reality as a role-playing strategy: extensive reading. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing augmented reality as a role-playing strategy: extensive reading. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2018) Tutorial pembelajaran e-learning berbasis blended learnng. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2018) Tutorial pembelajaran e-learning berbasis blended learnng. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2018) Tutorial pembelajaran e-learning berbasis blended learnng. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing computer-based exercises using weblog, hot potatoes software and skype messengers in creating ideas to facilitate independence learning of reading comprehension. STKIP Siliwangi, Bandung. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing computer-based exercises using weblog, hot potatoes software and skype messengers in creating ideas to facilitate independence learning of reading comprehension. STKIP Siliwangi, Bandung. (Unpublished)

Adisusilo, Anang Kukuh (2018) Designing computer-based exercises using weblog, hot potatoes software and skype messengers in creating ideas to facilitate independence learning of reading comprehension. STKIP Siliwangi, Bandung. (Unpublished)

Adisusilo, Anang Kukuh (2018) Interaktif e-LE (electronic Learning Engglish) berbasis Open Source. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2018) Interaktif e-LE (electronic Learning Engglish) berbasis Open Source. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2018) Interaktif e-LE (electronic Learning Engglish) berbasis Open Source. Kementrian Hukum dan Hak Asasi Manusia. (Unpublished)

Adisusilo, Anang Kukuh (2017) Pergerakan character pada animasi asal usul gapura bajang ratu menggunakan teknologi machinima. Teknik Informatika UWKS. (Unpublished)

Adisusilo, Anang Kukuh (2017) Pergerakan character pada animasi asal usul gapura bajang ratu menggunakan teknologi machinima. Teknik Informatika UWKS. (Unpublished)

Adisusilo, Anang Kukuh (2017) Pergerakan character pada animasi asal usul gapura bajang ratu menggunakan teknologi machinima. Teknik Informatika UWKS. (Unpublished)

Adisusilo, Anang Kukuh (2017) Systematic Review to Compare Serious Game and Traditional Learning to Engage Children doClean and Healthy Lifestyle. University Affiliates, India. (Unpublished)

Adisusilo, Anang Kukuh (2017) Systematic Review to Compare Serious Game and Traditional Learning to Engage Children doClean and Healthy Lifestyle. University Affiliates, India. (Unpublished)

Adisusilo, Anang Kukuh (2017) Systematic Review to Compare Serious Game and Traditional Learning to Engage Children doClean and Healthy Lifestyle. University Affiliates, India. (Unpublished)

Adisusilo, Anang Kukuh Bukti Korespondensi artikel "Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies". Heliyos. (Unpublished)

Adisusilo, Anang Kukuh Bukti Korespondensi artikel "Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage". IJAIN. (Unpublished)

Adisusilo, Anang Kukuh Meningkatkan Motivasi Belajar Menggunakan Metode Pembelajaran Flipped Classroom. DIDAKTIS: Jurnal Pendidikan dan Ilmu Pengetahuan. (Unpublished)

Adisusilo, Anang Kukuh Pemanfaatan 3D U-Net untuk Segmentasi 3 Dimensi Gelembung Penyebab Kanker Paru-paru (Nodule) pada Lapisan Citra CT Scan. SEKOLAH TINGGI TEKNIK SURABAYA. (Unpublished)

This list was generated on Fri Mar 29 20:30:58 2024 WIB.