Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage

Adisusilo, Anang Kukuh (2018) Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage. Universitas Ahmad Dahlan. (Unpublished)

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Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage.pdf

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Abstract

The real data support the “seriousness” of the serious game and give more authentic situations, which can make players feel immersed in scenarios, and gain a real experience. Therefore, the modeler must be able to recognize whether a model reflects reality to identify and deal with divergences between theory and data. In this paper, we present a model for design a basis of immersive in serious games. The studied case is the tillage using a moldboard plow, by taking real data through an experiment use a device called soil bin. It aims to determine the effect of angle, depth, and speed on the soil porosity; by comparing the value of the smallest error using the polynomial function of the use of different orders. The result of an average smallest error with the polynomial approach is 1.10E-07 in the 3rd order, closer to the experimental value. Therefore, the model can be used for designing immersive serious game. Keywords Soil porosity, Modeling, Immersive, Serious game, Polynomial function

Item Type: Other
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering > Computer Science or Informatics Study Program
Depositing User: Sulimin BP3
Date Deposited: 20 May 2021 03:35
Last Modified: 20 May 2021 03:35
URI: http://erepository.uwks.ac.id/id/eprint/9022

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