Soebandhi, Santirianingrum (2018) A review of immersivity in serious game with the purpose of learning media. Chaoyang University of Technology. (Unpublished)
Text
A review of immersivity in serious game with the purpose of learning media.pdf Download (3MB) |
Abstract
Serious Games that have a specific purpose other than being an interesting or fun medium for users. In the concept of learning, it is as if you are giving the learning process to students who do not realize that the primary purpose of Serious Games is to learn. Various studies prioritize the immersive side of Serious Games to optimize their use so that players can take advantage of the main objectives of Serious Games. There is a difference in understanding between fun and reality, where Serious Games' main goal requires a data approach. However, if enter accurate data too advanced to create a real situation, it can detract from the fun side of a serious game. This review paper discusses various research results that prioritize immersion in designing and developing Serious Games, ranging from various methodologies to the factors that affect the success rate of Serious Games. Keywords: Immersive, Serious game, Learning, Media.
Item Type: | Other |
---|---|
Subjects: | H Social Sciences > HB Economic Theory |
Divisions: | Faculty of Economic and Business > Management Study Program |
Depositing User: | Sulimin BP3 |
Date Deposited: | 26 Oct 2022 08:46 |
Last Modified: | 26 Oct 2022 08:46 |
URI: | http://erepository.uwks.ac.id/id/eprint/13097 |
Actions (login required)
View Item |
Downloads
Downloads per month over past year