A review of immersivity in serious game with the purpose of learning media

Soebandhi, Santirianingrum (2018) A review of immersivity in serious game with the purpose of learning media. Chaoyang University of Technology. (Unpublished)

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Abstract

Serious Games that have a specific purpose other than being an interesting or fun medium for users. In the concept of learning, it is as if you are giving the learning process to students who do not realize that the primary purpose of Serious Games is to learn. Various studies prioritize the immersive side of Serious Games to optimize their use so that players can take advantage of the main objectives of Serious Games. There is a difference in understanding between fun and reality, where Serious Games' main goal requires a data approach. However, if enter accurate data too advanced to create a real situation, it can detract from the fun side of a serious game. This review paper discusses various research results that prioritize immersion in designing and developing Serious Games, ranging from various methodologies to the factors that affect the success rate of Serious Games. Keywords: Immersive, Serious game, Learning, Media.

Item Type: Other
Subjects: H Social Sciences > HB Economic Theory
Divisions: Faculty of Economic and Business > Management Study Program
Depositing User: Sulimin BP3
Date Deposited: 26 Oct 2022 08:46
Last Modified: 26 Oct 2022 08:46
URI: http://erepository.uwks.ac.id/id/eprint/13096

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