The Use of Augmented Reality to Introduce Wijaya Kusuma Flower

Wahyuningtyas, Emmy (2019) The Use of Augmented Reality to Introduce Wijaya Kusuma Flower. Atlantis Press. (Unpublished)

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18. The Use of Augmented Reality to Introduce Wijaya Kusuma Flower.pdf

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Abstract

Abstract. This paper describes the use of AR technology to develop multimedia learning material for the introduction of plant morphology structure, especially Wijaya Kusuma flower to college students. The subject of the research was 2nd-semester students. The framework to analyze the material against the students’ understanding of the parts of a flower and their functions with applications of Augmented Reality (AR) is a linear form of multimedia film and video as well as animation effects to reinforce the students’ understanding. AR application developed by problem-based learning methods included the stage of the analysis, design, development, and testing. The application of AR used images of 3D animation was designed using Autodesk 3ds Max and was built using the FLARToolkit flash program, Papaervision3D, and FLARGenerator. The findings showed that the prototype of Wijaya Kusuma flower as virtual objects inserted into the real environment in realtime had been gained. A thorough development is required to improve the application by applying AR into mobile applications. Keywords: augmented reality, wijaya kusuma flower, FLARToolkit

Item Type: Other
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering > Computer Science or Informatics Study Program
Depositing User: Sulimin BP3
Date Deposited: 05 Jan 2022 02:27
Last Modified: 05 Jan 2022 02:27
URI: http://erepository.uwks.ac.id/id/eprint/10700

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